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1、<p><b>  游戲發(fā)展史</b></p><p>  游戲在中國走過十年的歲月之后,從一片空白逐漸發(fā)展成為一個擁有幾十億直接產(chǎn)值和幾百億元間接產(chǎn)值的龐大新興產(chǎn)業(yè)。它不但拯救了中國的.com經(jīng)濟于崩潰邊緣,也成為國內(nèi)等同于電影一樣最大眾化的娛樂休閑方式之一。</p><p>  而正如說起中國PC產(chǎn)業(yè)就不能不說聯(lián)想,說起美國的軟件產(chǎn)業(yè)就不能不說微軟,當提

2、及中國游戲的十年,我們不能不提及珠海西山居?;厮輫a(chǎn)游戲產(chǎn)業(yè)的發(fā)展,1996年1月西山居制作了《中關(guān)村啟示錄》,成為中國內(nèi)地游戲產(chǎn)業(yè)進入商業(yè)化時代最早一批產(chǎn)品。如果把中國游戲看做一個生命的誕生,那么西山居就是迎接生命到來的最嘹亮的啼哭。</p><p>  歷史學家善于用一個時代的標點符號來代表這個時代,當黃仁宇截取《萬歷十五年》,不經(jīng)意間已經(jīng)成為我們認識中明代社會的輪廓,珠海海邊吹著海風的求伯君在不經(jīng)意間成立了

3、西山居游戲工作室,也正是這個西山居同樣在不經(jīng)意間成為了中國游戲十年路程的一個縮影。西山居作為國內(nèi)歷史最悠久的游戲工作室之一,同步見證了中國游戲產(chǎn)業(yè)從起步到今天的發(fā)展過程,經(jīng)歷了從單機游戲到網(wǎng)絡游戲風光無限好的兩大階段,如果把國產(chǎn)游戲的發(fā)展作為一個長遠的目標,就必須思考一個適合并且完全屬于中國游戲制作的路線,而西山居用十年的時間和成績告訴了中國游戲產(chǎn)業(yè)這樣一種可能。</p><p>  《中關(guān)村啟示錄》掀開中國游戲

4、開篇序曲,巨大的反響中刺激了中國的PC單機游戲市場神經(jīng),接二連三的產(chǎn)品如雨后春筍般涌現(xiàn),但無論是后來表現(xiàn)平平的《中國民航》還是好評如潮的《決戰(zhàn)朝鮮》,站在中國游戲產(chǎn)業(yè)現(xiàn)階段,面對曾經(jīng)和現(xiàn)在紛踏至來的各類或單機或網(wǎng)絡游戲,“無可奈何花落去,似曾相識燕歸來”,所以我們不得不為西山居創(chuàng)造了《劍俠情緣》這個原汁原味詮釋東方世界武俠情節(jié)的品牌感到慶幸?!秳b情緣》從單機到網(wǎng)絡版再到網(wǎng)絡版2,每一步都是對中國游戲制作路線的一次肯定,國產(chǎn)游戲太需要這

5、樣的經(jīng)典,太需要《劍俠情緣》這樣能夠歷久彌新經(jīng)得起時間推敲的經(jīng)典。</p><p>  國內(nèi)的游戲市場簡單的我們可以將其分為兩個階段,如果以時間為單位,2000年成為單機和網(wǎng)游的一個分界點,而相對于單機游戲,網(wǎng)絡游戲在短短五年時間內(nèi)在中國市場的表現(xiàn)讓世界震驚。而無論是單機還是網(wǎng)絡,西山居都用自己的市場表現(xiàn)證明了中國游戲制作之路的可行性和面對外來游戲沖擊時表現(xiàn)的強大生命力和勃勃生機,而這背后最有利的支撐點依然是《劍

6、俠情緣》這個閃亮的品牌。缺乏自主品牌和自主工作室的產(chǎn)業(yè)是可悲的,這正如缺乏根基缺乏支柱的海市蜃樓的謊言和美侖美幻的空中樓閣都是虛幻的一樣,一個產(chǎn)業(yè)的崛起需要一個或者更多的代表的誕生。</p><p>  90年代末,互聯(lián)網(wǎng)娛樂開始在中國展現(xiàn)出其驚人的傳播速度及巨大商機,而游戲成為這巨大商機中當仁不讓的亮點。風云變換中,有兩個時間點是值得我們紀念的:2001和2003。</p><p>  

7、2001年,是中國游戲史上值得記住的一年,《石器時代》、《千年》、《龍族》這些老玩家們耳熟能詳?shù)拿?,都是從這一年開始,影響著我們的生活。而后,《傳奇》連同“盛大”及其創(chuàng)始人“陳天橋”一起,在中國迅速成為了一個家喻戶曉的名字。集圖形與文字的智慧網(wǎng)絡世界,讓人如此容易理解和接納,人們從不知道,這個世界如此美妙。玩家看到了這種美妙,商人們則熱血沸騰,這一時間無疑極大的刺激了中國網(wǎng)絡游戲市場經(jīng)濟發(fā)展步伐,甚至改變了中國游戲產(chǎn)業(yè)的整個格局,也正

8、是中這一刻開始,中國在面臨了盜版問題長期困擾之后進入網(wǎng)絡游戲為王的游戲新階段。但正是這個階段的到來,一方面,產(chǎn)業(yè)本身面對著瞬間打開的巨大市場,另一方面,中國游戲產(chǎn)業(yè)同時也必須面對隨之而來的另一個問題,外來游戲的入侵。</p><p>  2003年,同樣是中國游戲史上值得記住的一年。2003年7月31日,金山投資千萬、耗時三年由西山居打造的《劍俠情緣網(wǎng)絡版》開始內(nèi)測,9月20日啟動公測,北京、上海、廣州等11大城

9、市同時發(fā)起“劍俠英雄會”主題活動,一時,西山居《劍俠情緣網(wǎng)絡版》的問世,有力回擊了網(wǎng)絡游戲市場上“韓流”洶涌的局面,成為產(chǎn)業(yè)關(guān)注焦點。</p><p>  歷史有太多不經(jīng)意的偶然,中國內(nèi)地單機游戲商業(yè)時代的到來以西山居等一批原創(chuàng)工作室的崛起為起點,中國網(wǎng)絡游戲的崛起同樣選擇了西山居,從最初的《中關(guān)村啟示錄》到如今的《劍俠情緣網(wǎng)絡版》,歷史的選擇是偶然的,但也許正是這樣的偶然成就了西山居在中國游戲產(chǎn)業(yè)的地位,也正是

10、這樣的偶然不經(jīng)意間給出了中國游戲制作路線的一個答案:制造自己特色的產(chǎn)品。這種特色,一方面驗證著國內(nèi)游戲的自主研發(fā)路線的成果,另一方面也促使著國產(chǎn)游戲市場向著良性態(tài)勢發(fā)展。</p><p>  西山居和《劍俠情緣》品牌的成功,鮮明的指出了國產(chǎn)游戲的制作之路不單單是一個學習的過程,必須學有所用,再結(jié)合自身的因素去制作,在這點上,即將2005年9月推出的《劍俠情緣網(wǎng)絡版2》在處理思路上有了自己不同的目標。該款游戲很好的

11、結(jié)合了格斗游戲的連招特色,并且將影視中真人動作捕捉完整在游戲中再現(xiàn),同時延續(xù)營造出有中國傳統(tǒng)文化氣息的游戲背景,以及在玩家角色外型上的個性化,都處理的非常恰當。而伴隨著《劍俠情緣網(wǎng)絡版2》在今年游戲市場中強勁的上映,游戲中這種中國傳統(tǒng)人物特色的制作風格或許會成為國產(chǎn)網(wǎng)游戲制作的一個新的思路。</p><p>  “不了解歷史的人是蒙昧的”。不了解西山居就無法完整了解中國游戲產(chǎn)業(yè)的整體歷程,通過沉淀在記憶深處那《劍

12、俠情緣》《決戰(zhàn)朝鮮》《中關(guān)村啟示錄》等一個個久遠了的游戲作品,通過西山居,通過一直以來伴隨著我們成長的《劍俠情緣》與兩千萬網(wǎng)絡游戲玩家們共同擁有的那些瑣碎記憶片斷,歷史清澈的展現(xiàn)在我們面前,為我們架起過去、現(xiàn)在和未來的通路。西山居和《劍俠情緣》,用十年的光陰折射出屬于中國網(wǎng)游產(chǎn)業(yè)十年同步的印記,也折射出屬于中國游戲自己的榮耀和未來。</p><p>  Development history of the gam

13、e</p><p>  The game is after China passes by ten years, develop from one blank into one have billions of direct output value and several ten billion indirect output value large new industry gradually. It not

14、 only .com economy to save China on edge of collapsing , become at home equating film popular amusement and leisure way most one of equally with.</p><p>  Just as talk about industry , PC of China , have to

15、say Lenovo , software industry to talk about U.S.A. have to say Microsoft, act as and mention for ten years of the Chinese game, we have to mention Western Hills Residence of Zhuhai . The development tracking back in the

16、 domestic game industry, made " the revelation of Zhongguancun " in Western Hills Residence in January of 1996, become the game industry of China Mainland and enter a batch of products initially of commercializ

17、ed era. Regard one</p><p>  The historian is good at representing this era by punctuation mark for one era, as Huang Renyu intercepting " the 15th year of perpetual calendar " , become we Ming Dyna

18、sty outline of the society know , already accidentally, Zhuhai seashore blow Qiu Bojun of sea wind establish the game operating room of Western Hills Residence inadvertently, it is this Western Hills Residence that has b

19、ecome a epitome of the journey of ten years of Chinese game inadvertently too too. Have witnessed the Chinese g</p><p>  " Zhongguancun revelation " raise introductory song overture , game of Chine

20、se ,, enormous response stimulate PC unit game market nerve of China, whether the products again and again emerged like the mushrooms after rain, but no matter displayed mediocre " CAAC " or well received "

21、; fought decisively in Korea " later, stand at the present stage of Chinese game industry, in the face of once stepping on now to all kinds of or the unit or network gaming that came confusingly, "flowers fall,

22、 do what </p><p>  Simple we can divide it into two stages in the domestic market of game, if regarded time as the unit , became the unit and a boundary point which the net visited in 2000, and to the unit g

23、ame, the behavior of the network game on the Chinese market within a short period of five years lets the world shock . Whether and no matter the unit or network, Western Hills Residence prove China feasibility of way of

24、game making and face outside game strong vitality and vitality that display strike , with on</p><p>  At the end of the 1990s, Internet's amusement began to show its surprising spread speed and enormous

25、business opportunity in China, and the game becomes the light spot taken in this enormous business opportunity as own duty. In the constant change is varied, two time points deserve us commemorativly: 2001 and 2003.</

26、p><p>  In 2001, it was one year when was worth remembering in the Chinese game history, " the Stone Age ", " millennium " , these old names that what's frequently heard can be repeated

27、in detail of players of " Long Zu ", begin from this year , is influencing our life. And then " legend " and founder " overline bridge Chen " together , become a widely known name rapidly in

28、 China together with " grand". Collect the intelligence network worlds of figure and characters, make people so easy to understand a</p><p>  2003, it is likewise one year when is worth remembering

29、 in Chinese game history. Will it be July 31 2003, Shan Jin invest ten million , cost , examine begin , by " swordsman love network edition " that Western Hills Residence make three year, September 20 is starte

30、d and examined commonly , 11th National Congress cities such as Beijing , Shanghai , Guangzhou ,etc. initiate the theme activity of " swordsman's gathering of heros " at the same time , for the moment, the

31、appearance in Western Hills R</p><p>  There are too much careless chances in history, the unit commercial age of game's arrival of China Mainland regards emergence of a batch of original operating rooms

32、 such as Western Hills Residence as the starting point, has chosen Western Hills Residence too in emergence of the Chinese network game, from the initial " revelation of Zhongguancun " to " swordsman's

33、 love network edition " of today, choice of history accidental, but exactly such a chance achievement in status of industry, game of Ch</p><p>  Success of Western Hills Residence and " swordsman&#

34、39;s love " brand, the way of distinct making which has pointed out the domestic game is not merely a course of study, must gear the study to practical use , and then combine one's own factor to make, in this, t

35、here were one's own different goals in handling the thinking in " 2 swordsman's love network editions " that will be introduced in September of 2005 soon. The game fine combination grapple to employ cha

36、racteristic in succession game very, an</p><p>  " Do not understand the person of history is uncivilized ". Do not understand Western Hills Residence is unable to understand the whole course of th

37、e Chinese game industry completely , through precipitate depths " swordsman love " that " fight decisively Korea " " Zhongguancun revelation " one pieces of remote game work in memory, throu

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