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1、學(xué)校代碼:10270 分類號:G434 學(xué)號:142502514 碩士專業(yè)學(xué)位論文 Arduino 創(chuàng)客項目計算思維特征研究 專業(yè)學(xué)位類別: 教育碩士 專業(yè)領(lǐng)域: 現(xiàn)代教育技術(shù) 作者姓名: 王丹丹 指導(dǎo)教師: 季雋 答辯日期:
2、 二零一六年五月 Abstract Shanghai Normal University Master of Philosophy II Abstract STEAM is a hot topic in recent years in education. It represents one of the new multi-disciplinary
3、 education thoughts, on the background of internationality, advocating for knowledge in various fields through an integrated curriculum combines strengthening mutual cooperation between disciplines, to play a comprehen
4、sive education function. Many countries are actively carrying out stage STEAM, and create Maker Education as a form of STEAM education undertaken by the various countries concerned. Primary and secondary schools in our
5、country have emerged to create customer-themed courses. The new version of “High school IT curriculum standards“ also highlighted the use of hardware design projects, to achieve the ideal STEAM, improve students' c
6、omputational thinking ability. Arduino is often used to make idea to reality by Maker, which includes both hardware and software parts. Then what characteristics it represents in the computational thinking? For this iss
7、ue of research results will help teachers realize the function of Arduino in cultivating students’ computational thinking, more helpful for the implementation of the Arduino projects. To address this problem, the presen
8、t study do the following. First, according to the practice of making Arduino record off work experience, create Maker project design development model, based on the development of model development project off the recor
9、d Arduino graphic learning materials. Second, the literature search. Finding a measure of computational thinking evaluation. Computational thinking evaluation criteria in combination to find, off the record for Arduino p
10、rojects and C#, Scratch and VB projects were compared. Finally, a comparative analysis of the data for statistical analysis, the results of the analysis. After the above work, the study reached the following conclusions:
11、 1.Arduino Maker project with C#, Scratch and VB projects in computational thinking relative comparison does not reflect what characteristics. Therefore, it is considered to use Scratch and VB such courses at the second
12、ary stage students can develop computational thinking ability, we do not necessarily need to use the Arduino create customer projects such as a combination of hardware and software projects. 2.Arduino Maker project is
13、based on creating questions, designed to solve the problem. Therefore, I think that the value point of Arduino project may not lie in the development of computational thinking, may lie in the use of Arduino projects rec
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